Middle School

Experiential Learning

 

In the Whitefield Middle School, students take their learning to new heights through a variety of hands-on and experiential activities. Check out some highlights below!

 

6th Grade Math

At the end of their "Rates, Ratios, and Measurements" unit, sixth-grade students put their math skills into practice by creating scale drawings of their favorite cartoon character. Students learn about the different types of jobs which involve scale images and how to use a grid as an easy way to create a larger or smaller image. Not only does this activity provide students with the opportunity to practice using a scale factor, but it also allows students to combine their math skills with their artistic abilities.

 

As a culminating project for the geometry unit, students are using the skills that they learned to create a digital version of the net they came up with in class. Students are given only two pieces of a mystery candy and then create a carton that would hold either 8, 10, or 15 pieces of the candy that they selected. Students calculate the surface area and volume of the 3D figure that would contain their candy, then visit Whitefield's Innovation Lab to print out their nets on a laser cutter. Finally, students put their containers together in a test to see if the container the created could hold all of the items of their mystery candy.

 

7th Grade French:

To discover the culture and history of Paris, students virtually connect with contemporary culture through a virtual tour of the attractions discussed in the lessons and a video blog, Comme Une Francaise, by a young Parisienne woman. Students have the opportunity to role play some of the cultural norms and compare and contrast their own experiences.

 

7th Grade Modern U.S. History and Civics

To better understand what life was like during the Great Depression, seventh-grade students imagine themselves as the oldest child of a struggling 1930s family in this fun project. Students use critical thinking skills and creativity to tackle a number of challenges, including caring for younger siblings while the parents are out looking for work and food. To keep their siblings occupied, students create a game or toy using nothing but found items (no money then, no money now).